K/D ratio
0.00, low sample
-1.11 vs 1.11 avg
Kills
0
-3 vs 3 avg
Headshot rate
50%, low sample
-5% vs 55% avg
Accuracy
22%, low sample
-28% vs 50% avg
01Radar against the server average
The dashed ring is the server average.
| Figure | Player | Server avg | Radar |
|---|---|---|---|
| K/D ratio, low sample | 0.00 | 1.11 | 0% |
| Accuracy, low sample | 22% | 50% | 44% |
| Headshot rate, low sample | 50% | 55% | 91% |
| Kills T3 | 0 | 0 | n/a |
| Explosive damage to structures | 1,423 | 0 | 200% |
| Scientists | 0 | 0 | 0% |
| HQM ore harvested | 2 | 2 | 107% |
Radar: 100% is the server average, 200% or more reaches the rim. A figure with no average sits at the centre.
Statistics
HV rockets
0
0 vs 0 avg (level with the 0 avg)
C4s
0
0 vs 0 avg (level with the 0 avg)
Satchels
0
0 vs 0 avg (level with the 0 avg)
Beancans
0
0 vs 0 avg (level with the 0 avg)
Grenades
0
0 vs 0 avg (level with the 0 avg)
Explosive ammo
1
+1 vs 0 avg (above the 0 avg)
40mm HE
0
0 vs 0 avg (level with the 0 avg)
40mm smoke
0
0 vs 0 avg (level with the 0 avg)
Molotovs
0
0 vs 0 avg (level with the 0 avg)
Flashbangs
0
0 vs 0 avg (level with the 0 avg)
Incendiary rockets
0
0 vs 0 avg (level with the 0 avg)
Server avg is per active player (1,434 players with at least one shot recorded).
02Career by wipe
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