K/D ratio
0.13, low sample
-1.04 vs 1.16 avg
Kills
1
-18 vs 19 avg
Headshot rate
29%, low sample
+9% vs 20% avg
Accuracy
35%, low sample
+4% vs 31% avg
01Radar against the server average
The dashed ring is the server average.
| Figure | Player | Server avg | Radar |
|---|---|---|---|
| K/D ratio, low sample | 0.13 | 1.16 | 11% |
| Accuracy, low sample | 35% | 31% | 114% |
| Headshot rate, low sample | 29% | 20% | 144% |
| Kills T3 | 0 | 1 | 0% |
| Explosive damage to structures | 726 | 2,263 | 32% |
| Scientists | 0 | 1 | 0% |
| HQM ore harvested | 19 | 112 | 17% |
Radar: 100% is the server average, 200% or more reaches the rim. A figure with no average sits at the centre.
Statistics
Walls
3
-32 vs 35 avg (below the 35 avg)
Foundations
3
-8 vs 11 avg (below the 11 avg)
Floors
1
-13 vs 14 avg (below the 14 avg)
Spiral stairs
0
0 vs 0 avg (level with the 0 avg)
Roofs
0
-1 vs 1 avg (below the 1 avg)
Ramps
0
-1 vs 1 avg (below the 1 avg)
Doorways
1
-2 vs 3 avg (below the 3 avg)
Windows
1
-5 vs 6 avg (below the 6 avg)
Low walls
0
-3 vs 3 avg (below the 3 avg)
Half walls
2
-15 vs 17 avg (below the 17 avg)
Triangle floors
7
-17 vs 24 avg (below the 24 avg)
Triangle foundations
1
-16 vs 17 avg (below the 17 avg)
Triangle spiral stairs
0
0 vs 0 avg (level with the 0 avg)
Triangle roofs
1
-1 vs 2 avg (below the 2 avg)
Foundation steps
0
0 vs 0 avg (level with the 0 avg)
U-shaped stairs
0
0 vs 0 avg (level with the 0 avg)
L-shaped stairs
0
0 vs 0 avg (level with the 0 avg)
Server avg is per active player (4,389 players with at least one shot recorded).
02Career by wipe
Not enough wipes with Kills recorded to draw a trend.
| Wipe | K/D ratio | Kills | Kills T3 | Deaths | Rockets fired |
|---|---|---|---|---|---|
| Wipe 5 Nov 2026 (current) | 0.13, low sample | 1 | 0 | 8 | 1 |
| Wipe 29 Oct 2026 | Could not be loaded | ||||
| Wipe 22 Oct 2026 | Could not be loaded | ||||
| Wipe 1 Oct 2026 | Could not be loaded | ||||
| Wipe 1 Oct 2026 | No stats recorded | ||||
| Wipe 24 Sep 2026 | Could not be loaded | ||||