K/D ratio
0.50, low sample
-0.70 vs 1.20 avg
Kills
3
-11 vs 14 avg
Headshot rate
15%, low sample
-6% vs 21% avg
Accuracy
26%
-8% vs 34% avg
01Radar against the server average
The dashed ring is the server average.
| Figure | Player | Server avg | Radar |
|---|---|---|---|
| K/D ratio, low sample | 0.50 | 1.20 | 42% |
| Accuracy | 26% | 34% | 76% |
| Headshot rate, low sample | 15% | 21% | 71% |
| Kills T3 | 0 | 0 | 0% |
| Explosive damage to structures | 947 | 806 | 118% |
| Scientists | 0 | 0 | 0% |
| HQM ore harvested | 15 | 63 | 24% |
Radar: 100% is the server average, 200% or more reaches the rim. A figure with no average sits at the centre.
Statistics
Deaths T3
0
0 vs 0 avg (level with the 0 avg)
Heals
22
-34 vs 56 avg (below the 56 avg)
Revives
1
0 vs 1 avg (level with the 1 avg)
Explosive damage to structures
947
+141 vs 806 avg (above the 806 avg)
Scrap wagered on the big wheel
0scrap
-2 vs 2 avg (below the 2 avg)
Scrap wagered on slots
0scrap
0 vs 0 avg (level with the 0 avg)
Scrap won on the big wheel
0scrap
-2 vs 2 avg (below the 2 avg)
Scrap won on slots
0scrap
0 vs 0 avg (level with the 0 avg)
Crude oil harvested
0
0 vs 0 avg (level with the 0 avg)
Low grade fuel harvested
0
0 vs 0 avg (level with the 0 avg)
Server avg is per active player (2,842 players with at least one shot recorded).
02Career by wipe
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