K/D ratio
0.13, low sample
-1.04 vs 1.16 avg
Kills
1
-20 vs 21 avg
Headshot rate
28%, low sample
+8% vs 20% avg
Accuracy
20%
-11% vs 30% avg
01Radar against the server average
The dashed ring is the server average.
| Figure | Player | Server avg | Radar |
|---|---|---|---|
| K/D ratio, low sample | 0.13 | 1.16 | 11% |
| Accuracy | 20% | 30% | 64% |
| Headshot rate, low sample | 28% | 20% | 143% |
| Kills T3 | 0 | 1 | 0% |
| Explosive damage to structures | 3,164 | 2,682 | 118% |
| Scientists | 0 | 1 | 0% |
| HQM ore harvested | 3 | 118 | 3% |
Radar: 100% is the server average, 200% or more reaches the rim. A figure with no average sits at the centre.
Statistics
HV rockets
4
+3 vs 1 avg (above the 1 avg)
C4s
0
0 vs 0 avg (level with the 0 avg)
Satchels
1
0 vs 1 avg (level with the 1 avg)
Beancans
0
0 vs 0 avg (level with the 0 avg)
Grenades
2
0 vs 2 avg (level with the 2 avg)
Explosive ammo
7
+3 vs 4 avg (above the 4 avg)
40mm HE
0
0 vs 0 avg (level with the 0 avg)
40mm smoke
0
0 vs 0 avg (level with the 0 avg)
Molotovs
0
0 vs 0 avg (level with the 0 avg)
Flashbangs
0
0 vs 0 avg (level with the 0 avg)
Incendiary rockets
0
0 vs 0 avg (level with the 0 avg)
Server avg is per active player (4,465 players with at least one shot recorded).
02Career by wipe
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