K/D ratio
0.57, low sample
-0.63 vs 1.20 avg
Kills
4
-10 vs 14 avg
Headshot rate
23%, low sample
+2% vs 21% avg
Accuracy
16%, low sample
-18% vs 35% avg
01Radar against the server average
The dashed ring is the server average.
| Figure | Player | Server avg | Radar |
|---|---|---|---|
| K/D ratio, low sample | 0.57 | 1.20 | 48% |
| Accuracy, low sample | 16% | 35% | 47% |
| Headshot rate, low sample | 23% | 21% | 110% |
| Kills T3 | 0 | 0 | 0% |
| Explosive damage to structures | 2,739 | 581 | 200% |
| Scientists | 0 | 0 | 0% |
| HQM ore harvested | 46 | 57 | 81% |
Radar: 100% is the server average, 200% or more reaches the rim. A figure with no average sits at the centre.
Statistics
HV rockets
0
0 vs 0 avg (level with the 0 avg)
C4s
0
0 vs 0 avg (level with the 0 avg)
Satchels
1
+1 vs 0 avg (above the 0 avg)
Beancans
0
0 vs 0 avg (level with the 0 avg)
Grenades
1
0 vs 1 avg (level with the 1 avg)
Explosive ammo
2
+1 vs 1 avg (above the 1 avg)
40mm HE
0
0 vs 0 avg (level with the 0 avg)
40mm smoke
0
0 vs 0 avg (level with the 0 avg)
Molotovs
0
0 vs 0 avg (level with the 0 avg)
Flashbangs
0
0 vs 0 avg (level with the 0 avg)
Incendiary rockets
0
0 vs 0 avg (level with the 0 avg)
Server avg is per active player (2,769 players with at least one shot recorded).
02Career by wipe
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