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cel.333 #shockrust

SteamID64
76561199547895320

Filters

  • K/D ratio

    2.67, low sample

    +1.57 vs 1.10 avg

  • Kills

    8

    -20 vs 28 avg

  • Headshot rate

    9%, low sample

    -10% vs 19% avg

  • Accuracy

    29%, low sample

    +3% vs 27% avg

Some figures on this page are saved copies: the stats service has not refreshed them yet.

01Radar against the server average

These figures are saved copies: the stats service has not refreshed them yet.

Radar of this player against the server averageThe ring halfway out is the server average. K/D ratio 200% of the average, Accuracy 109% of the average, Headshot rate 47% of the average, Kills T3 37% of the average, Explosive damage to structures 70% of the average, Scientists 0% of the average, HQM ore harvested 2% of the average. The table after it has the numbers.K/DAccuracyHeadshot rateKills T3Raid damageScientistsHQM

The dashed ring is the server average.

The radar as a table: this player against the server average
FigurePlayerServer avgRadar
K/D ratio, low sample2.671.10200%
Accuracy, low sample29%27%109%
Headshot rate, low sample9%19%47%
Kills T31337%
Explosive damage to structures4,9797,13270%
Scientists010%
HQM ore harvested21072%

Radar: 100% is the server average, 200% or more reaches the rim. A figure with no average sits at the centre.

Statistics

Each figure against the server average

  • Kills T3

    1

    -2 vs 3 avg (below the 3 avg)

  • Deaths

    3

    -23 vs 26 avg (below the 26 avg)

  • Rockets fired

    5

    -1 vs 6 avg (below the 6 avg)

  • Bullets hit

    22

    -66 vs 88 avg (below the 88 avg)

  • Suicides

    1

    0 vs 1 avg (level with the 1 avg)

  • Wounds

    10

    -8 vs 18 avg (below the 18 avg)

  • Headshots

    2

    -15 vs 17 avg (below the 17 avg)

  • Bullets fired

    75

    -252 vs 327 avg (below the 327 avg)

Server avg is per active player (12,524 players with at least one shot recorded).

02Career by wipe